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Showing posts from April, 2020

Fallout 76: Wastelanders Review - A Disappointing Return

Since its launch in late 2018, Fallout 76 has lacked one element crucial to the series’ identity. The series' best moments predominantly involved stories of its survivors, the poor souls unfortunate enough to have been exposed to nuclear war and the horrors of its fallout. Fallout 76's latest free expansion, Wastelanders, attempts to inject some of that humanity into the game by introducing human NPCs and their stories to the auburn hills of Appalachia, while also expanding upon available role-playing options. Taken as a separate part, Wastelanders represents some of the best Fallout content since New Vegas, but Fallout 76's flawed structure and mechanics prevent it from shining. It's been more than a year since I played Fallout 76, and it's likely that I'm not the only one returning from a prolonged absence now that Wastelanders has launched. This made me decide to start a new character in a bid to see just how much Fallout 76 has changed since then. Wastelan

Sakura Wars Review - All The World's A Stage

Sakura Wars is perhaps the most anime game that I've ever played. There are plenty of games out there based on popular anime, yes, but when it comes to feeling like you're an active part of an ongoing, episodic adventure filled with quirky characters, dramatic action, and satisfying melodrama, Sakura Wars has everything else beat. Its structure, charming cast, and whirlwind story help set it apart from other colorful anime-inspired adventures, and, much like the characters whose stories it tells, it manages to overcome many of its flaws to become a satisfying experience in the end. For the uninitiated, the entire concept of Sakura Wars is rather offbeat. This particular game is a semi-reboot of a long-running Japanese game series of the same name, set in an alternate 1940s Japan where steam technology quickly surpassed electricity and history took a very different path. The world's nations, rather than fighting each other in World Wars, took arms against demonic invaders

Gears Tactics Review - One Step At A Time

Gears of War, as a series, has always required tactical planning. Understanding how to read a battlefield to find ideal cover and a path to outflanking your opponent is just as essential as your trusty Lancer assault rifle. Still, it's surprising just how well the series translates to a turn-based strategy RPG. Gears Tactics captures the chaotic, gory roller coaster energy generated by the shooters, even as your focus turns from playing a cog to maintaining the machine. Technically, Tactics is a prequel, as it takes place before the events of the original series, but it really feels like a throwaway story from the expanded canon. Though connections to the overarching Gears saga, particularly Gears 5, abound--your unit is led by Gabe Diaz, Kait's dad--Gears Tactics' story is simple and mostly detached from the larger franchise. So while the plot takes a back seat, Gears Tactics cleverly twists the formula of the modern strategy RPG, creating scenarios that fit the Gears m

XCOM: Chimera Squad Review - Hybrid Theory

Combat rarely lasts longer than a handful of rounds in the newest XCOM. In each encounter, XCOM: Chimera Squad kicks in the door, dives headfirst into an intense firefight, then walks out through a pile of bodies a minute or two later, dusting themselves down, a little scarred perhaps but eager to do it all again in the very next mission. XCOM’s turn-based tactical combat now comes in condensed form, relieved of extraneous matter, and for the most part all the better for it. Assuming the human resistance triumphed in XCOM 2, the eponymous Chimera Squad is a special task force composed of human and alien soldiers that also serves as a symbol of a newfound cooperation between species. Dissidents remain, however, and so when the mayor of City 31 is killed in a terrorist attack, it's up to the Squad to track down those responsible. The stakes feel a lot lower than the global emergencies gripping previous XCOMs, yet the smaller scale of the situation dovetails perfectly with the tight

Trials Of Mana Review - Mana Enough

Trials of Mana is not a bold reinvention. While it has been given a graphical overhaul and added systems that help flesh out and modernize the combat systems, this remake of a once-obscure RPG is very much rooted in its own history. And by some combination of that history and the modern enhancements, it has a bundle of great ideas that are often hampered by others that are obtuse or confusing. From the start, Trials of Mana distinguishes itself from other traditional Japanese RPGs by presenting a pool of heroes. The very first thing you do is select three of the six characters to be your party--a swordsman, thief, healer, berserker, offensive magic user, and support/ranged magic user are available--and that decision will last throughout the game. You can swap between any of the characters in the heat of battle, while the other two will manage on their own with some simple preset behaviors, but your primary character is treated as the game's protagonist during major story moments.

Treachery In Beatdown City Review - A Solid Punchline

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Treachery in Beatdown City takes on the style of an over-the-top late-'80s beat-'em-up that you might spot at an arcade, but from the second you start playing you can tell it’s doing much more than just emulating the past. Playing with the standard style of brawler games by utilizing smart humor and classic tactics mechanics, it creates an exciting amalgamation of genres that makes almost every punch fun. The game opens up with an alternate universe action-movie trailer explaining that the president, Blake Orama, just got kidnapped by ninja dragon terrorists. Everyone is scrambling. The corrupt billionaire mayor of the city doesn’t step up and the police can’t handle it, so the chief calls on the only people he knows can stop this madness: you and your fighting friends! You’re able to rotate between three street fighters, each with their own styles and witty banter. There’s Lisa Santiago, a boxer; Bruce Maxwell, a capoeira fighter; and Brad Steele, an ex-wrestler. They’re all

In Other Waters Review - The Life Aquatic

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Beyond the reef, the shelf drops away into the turquoise haze of the open ocean. I find myself surrounded by golden-peaked pillars aglow with the shimmering petals of sunlit life. Bright green webs of twisted tendrils extend from pillar to pillar, forming a writhing network of bridges for the feathery, fern-like creatures who patrol and maintain them. It's a spectacular, awe-inspiring scene. Yet it exists mostly in my imagination, its wonder shaped by a handful of single-sentence descriptions and a simple two-colour contour map. In Other Waters does so much with seemingly so little, emerging as a masterclass in prudent, minimalist storytelling. Dr. Ellery Vas is a xenobiologist following in the wake of her partner who disappeared while researching extraterrestrial life on the ocean planet Gliese 667Cc. Stationed at her partner's abandoned lab and equipped with an AI-controlled diving suit, Vas explores the depths in search of answers. In a disarming inversion of the typical h

Bleeding Edge Review - Teamfight Free-For-All

There's no easing into making a competitive game in 2020. Already inundated with games like Overwatch, Rainbow Six Siege, the battle royales, the MOBAs, and the auto chesses, players have plenty of choices, so if you want to present an alternative, it had better be ready for prime time. Bleeding Edge , the new third-person competitive brawler from DmC developer Ninja Theory, doesn't feel like it's there yet. There's plenty of potential: Its four-on-four scrums blend the mashy feeling of an old school beat-em-up with the tactical considerations of MOBAs and hero shooters, setting it apart from anything you're going to find in popular competitive scenes. However, it suffers from "early days" growing pains that may push players away, rather than draw them in. Bleeding Edge is a self-described competitive multiplayer "brawler," but what does that actually mean? Depending on your point of reference, you could call it a "boots on the ground-style

Final Fantasy 7 Remake Review - Count On Cloud

In the opening of Final Fantasy VII , Cloud Strife, a mercenary and former member of an elite private military group called SOLDIER, takes on a job with an eco-terrorist cell named Avalanche. Their mission is to blow up a reactor that siphons Mako, the lifeblood of the planet, and uses it to power the sprawling industrial metropolis Midgar. The group infiltrates, braves resistance from Shinra Electric Company's forces, and sets off an explosion that renders the reactor inoperable. In the 1997 original, what followed was a hop, skip, and jump through a few sections of the city back to Sector 7, and the safety of Avalanche's hideout. In Final Fantasy VII Remake , having carried out the mission, you're asked to walk the streets in the aftermath and witness the harrowing consequences of your actions. The sector lies in ruin, fires rage, buildings are crumbling, and the heartbreaking human cost is laid bare. A somber violin plays as you walk Midgar's streets, with each pul

Persona 5 Royal Review - Ideal And The Real

In the three years since Persona 5 's original release, I've thought about it almost every day . Its lavish style gracefully captures its spirit of rebellion and breathes life into its dynamic combat system. The evocative, banging soundtrack perfectly encapsulates the emotion of each moment. The downtime spent in Tokyo with your friends brings you closer to each of them, invigorating your fight for what's right. All those qualities feed into a bold story that unapologetically puts its foot down against the injustices that reflect our own society. The extended version, Persona 5 Royal , brings the heat all over again. But beyond a plethora of superb gameplay refinements and features that improve an already-rich RPG comes a momentous new story arc seeded within the original narrative and paid off in full by the end. It delivers something genuinely surprising, leading to awe-inspiring moments and emotional conclusions that recontextualize what I thought the game was. Through

Good Job Review - Office Space

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Everything in Good Job is designed to keep you from achieving what its title implies. Even simple tasks like delivering parcels or mopping up the floor are made comically complicated with unpredictable physics and ridiculous office tools at your disposal. Good Job isn't so much about finding a way to achieve your objectives in the cleanest manner possible, but is instead a fun playground for you and some friends to muck about in. It's at its best when it gives you the freedom to create solutions to puzzles using the chaos you orchestrate, only faltering in a handful of scenarios. Good Job puts you in the working boots of the ill-equipped and woefully unqualified child of a mega-corporation's CEO, and you're given any and every job possible as you climb the corporate ladder. The first floors are simple--you mop up brightly colored goop off the floor, deliver packages to color-coded desks, and courier projectors to meeting rooms in need. As trivial as it sounds, the cha