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Showing posts from September, 2021

Super Monkey Ball: Banana Mania Review - Fresh And A-peel-ing

Super Monkey Ball Banana Mania is, at its core, a repackaging of the GameCube's Super Monkey Ball 1 and 2 (including a smattering of extra stages from the PS2/Xbox title Super Monkey Ball Deluxe) with a fresh coat of paint. The gameplay and stage layouts, with a few exceptions, remain the same as they were 20 years ago, but now in crisp and shiny high resolution. And, really, that would be fine on its own, as the engaging, pick-up-and-play charm of rolling a cartoon monkey around various imaginative challenges remains every bit as fun now as it was two decades prior. However, Sega has also seen fit to update elements of the gameplay to broaden Super Monkey Ball's already wide appeal. Gone are the lives and continues of previous Super Monkey Ball games, removing a source of pressure and frustration. Instead, you have infinite tries to work out each level, though you'll still need to restart from the beginning should your monkey roll out of bounds. You are also given the opt

Diablo II: Resurrected Review - Pile Of Old Bones

It's impossible to talk about action role-playing games without mentioning Diablo II. The original release of Blizzard's sequel in 2000 was an inflection point for the nascent genre, defining the direction all games after it would take. It's one of those games whose DNA you can still trace in modern ARPGs such as Path of Exile, Lords of Wolcen, and the eventual Diablo III. But it's also a game that has been drastically improved upon in the two decades since its release, which makes its 2021 remaster a confusing re-release that does very little to address how the genre has evolved since, making it challenging to recommend over modern contemporaries outside of reasons of nostalgia or short-lived curiosity. Like all of the games it would eventually inspire, Diablo II is a dungeon-crawler, albeit stripped down to the genre's fundamental basics. You progress through the campaign over a series of acts, each contained within their own map. These maps have distinct areas a

FIFA 22 Review - Tiki-taka

FIFA 22 opens on a close-up shot of a steaming-hot cup of coffee, before panning out to reveal that it's David Beckham stirring the teaspoon. The former Galactico is enjoying some breakfast pancakes on a Parisian balcony, while a few doors down your avatar is being woken up by a friend telling them that they're late. It's a bizarre opening to a football game that also features Eric Cantona feeding pigeons, Thierry Henry and cover star Kylian Mbappe attempting to act on the Parc des Princes pitch, and blink-and-you'll-miss-it cameos from boxing star Anthony Joshua and F1 driver Lewis Hamilton. What's the point of all this, you might be asking? Well, it's all for an elaborate tutorial, of course. This lavish opening might have more style than substance, but it ushers in what feels like a new era for FIFA, as next-gen technology and a shift in tempo combine to significantly improve the on-pitch action. During the opening tutorial, you'll learn how to sprint an

Aragami 2 Review - Shadow Dancer

Interpreting stealth as a power fantasy, Aragami 2 deploys the shadows as a literal weapon, not merely as somewhere to hide. One ability discharges tendrils of black mist from your fingertips to grab a nearby enemy and fling them headfirst into your fist, knocking them unconscious. Such powerful abilities emphasize a proactive approach to stealth that's less about waiting for a window of opportunity to open and more about knocking a hole in the wall. With a lean, stylish aesthetic complementing minimalist mission design, Aragami 2 succeeds in making you feel like a daring and deadly shadow warrior, even if it eventually falls victim to repetition and a lack of variety. Afflicted by a mysterious force that corrodes the body and devours the mind (most people would call this "getting old"), the aragami are gifted with shadow essence which grants them supernatural abilities. They call it a curse, but to be honest it's hard to see the downside. The most basic of these abi

Death Stranding Director's Cut Review – The Limits Of The Dead

Just like learning how to bake bread or mastering a language, going back to Death Stranding was one of those things I had always intended to do during lockdown, but never did. Returning to a gray, hazy, hostile world of death and human misery just seemed like the worst possible choice for living through a real-world pandemic. I should never have hesitated. In the face of all of Death Stranding's violence, its dead things, its surreal horror, and the bleakest, salted-earth portrayal of the post-apocalypse, there has always been this strong mote of hope and love and bonding and connection that's never been more necessary. If nothing else, Death Stranding: Director's Cut is the best excuse to return to the valley of the shadow of death, and find the grim beauty waiting there. What the new features and content bring to the table is simply making that return easier and more welcoming than ever. Death Stranding was originally released for the PlayStation 4 in November 2019. In

Sable Review -- Sandy Pilgrimage

The titular Sable is part of a nomadic tribe known as the Ibexii. Like every child who comes of age on the planet of Midden, Sable must leave her clan behind and embark on a rite of passage called The Gliding. This involves venturing out into the wider world on a pilgrimage to learn more about themselves, the land they inhabit, and the people that populate Midden's sun-scorched sand dunes. Like those before her, Sable is bestowed a hoverbike and a Gliding Stone before leaving, the latter of which allows her to float through the air using an energy bubble born from ancient technology. With this, the stage is set for an open-world adventure that's equal parts relaxing and engrossing. At its core, Sable is a game about exploration, with its mechanics and overall design all feeding into this central philosophy. Upon departing the Ibexii camp for the first time, you're free to straddle your hoverbike and venture off towards any of the four corners of Sable's vast but manage

Kena: Bridge Of Spirits Review - Don't Fear The Reaper

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In Kena: Bridge of Spirits , everyday items are imbued with new, unseen emotional significance. A wooden mask is a link to the spirit of the person for whom it was made. Objects like a construction hammer or a box filled with food are tied to memories of people who have been lost. Locations that were once the sites of vibrant and happy times are scarred with the pain and trauma suffered within them. Looking at common things with new eyes is a running theme of Kena, and that theme often applies to its gameplay as well. Though the game is filled with some fairly common action-adventure genre tropes--it has melee combat that feels akin to titles such as Star Wars Jedi: Fallen Order or even Sekiro: Shadows Die Twice, climbing sections similar to Uncharted or Tomb Raider, platforming that recalls games such as Ratchet and Clank, and puzzles like what you might see in The Legend of Zelda--it manages to combine a familiar approachability with some fresh spins on the ideas. Combined with emot

Lost Judgment Review -- Back To School

Like most good detective stories, Lost Judgment begins with the ghastly discovery of a maggot-infested corpse. A single homicide is merely the tip of the iceberg, of course, but the unusual circumstances surrounding the dead body's discovery set the stage for another compelling mystery for private investigator Takayuki Yagami to solve. The first Judgment began in a similar fashion, presenting itself as a Yakuza spin-off that was nevertheless overly familiar due to its penchant for delving into the criminal theatrics Rya ga Gotoku Studio is known for. Yagami's latest adventure still dips its feet into the deep end of the criminal underworld, but Lost Judgment distances itself from its Yakuza-flavored origins with much more regularity than its predecessor, resulting in a better and more distinct game that's still tinged with an overt sense of deja vu. This begins right from the off, as the first hour or so is spent traversing the well-worn streets of Kamurocho. Revisiting th

Toem Review: Look At This Photograph

Toem begins when your nana gifts you a camera as you head off to see the "Toem" phenomenon. She nearly shows you her own photo from when she did the same thing at your age, but hastily hides it. Seeing the Toem phenomenon is presented as a rite of passage, and something you really just need to experience for yourself. She never describes exactly what Toem is, just that it's spectacular and life-changing. But maybe what she's really remembering is the journey to see it. Most of Toem is essentially a series of photo puzzles. When you first journey away from home, you learn that you can collect stamps on your community card by performing acts of kindness for townspeople (which almost always involve a camera, somehow) or fulfilling photo challenges. You might be asked to find a cartoonishly shady character hanging around town, or to point a lighthouse keeper in the direction of boats that need help using your zoom lens. Collecting enough stamps gets you a free bus pass

The Artful Escape Review - Nowhere Nephew

The Artful Escape is a visual treat--a platforming journey that takes players on a journey from Earth to the galaxies beyond and renders every location with gorgeous care. Evoking a variety of influences, from the artist Charlie Immer to the bright aesthetics of Lisa Frank, The Artful Escape captures the sheer cinematic thrill of watching your helicopter explode in a Call of Duty mission or falling off a cliff in a Naughty Dog set-piece, but transplants the action to a voyage that goes far beyond the realm of the real. It’s gentler, too, telling a story about learning how to be who you really are, and not who someone else expects you to be. There’s no violence to be found here; just easygoing platforming, low-pressure musical riffing, and adventure gaming that goes heavy on the dialogue and omits the puzzles entirely. As the game begins, you are Francis Vendetti, a teen in a leather jacket, chunky boots, and eyewear that could be steampunk goggles or the perfect circle glasses that Jo

Lost in Random Review - Six Appeal

Lost in Random makes a poor first impression. The overly dark and dreary opening areas are disjointed, rushing through the setup in a confusing and off-putting manner. It feels like you've been dealt a dud hand. Persist, though, and the cards start falling into place. The deck-building strategic layer gradually settles until it successfully blends with the core action of the combat, and the world eventually reveals a much more interesting, brighter, more colorful and character-filled side. Lost in Random overcomes a rocky start to tell a genuinely affecting tale of friendship, sibling bonds, and the cruelty of inequality. The world of Random is ruled by a capricious Queen who determines the fates of her subjects with a roll of the dice. Ones are left to labor in the working-class slums while Sixers are whisked off to the Queen's castle in the clouds, their newfound societal elevation relieving them of the burden of ever again interacting with the poor. Even is a young girl liv

Deathloop Review: All You Need Is Kill

The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged. It's caught in a time loop, so the events of any given day have no bearing on the next. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. Memories are lost and harm--self-inflicted or done to others--is always undone. Blackreef changed me. It made me behave in a way that's not in my nature. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. I'm the pebble thrown into water that makes no ripples. And yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. I tried to be true to myself--skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution

Life Is Strange: True Colors Review -- More Than A Feeling

For six years, the Life Is Strange series has consistently told stories about the ties that bind us, between friends, families, and communities. The latest entry, True Colors, represents the first time subtext becomes not just text, but the game's core mechanic. The strength of Life Is Strange as a series is how it always seeks to answers the deeper questions about why people are the way they are, but even compared to the original Life is Strange protagonist Max Caulfield seeking to untangle her best friend's life, or Sean and Daniel Diaz of Life is Strange 2 being at the mercy of an increasingly merciless America, True Colors drills deeper. It features a new hero who can delve into peoples' lives on a level beyond the capabilities of the series' other protagonists. That ability lets the game traverse some new, fascinating territory for this series, but it’s still a bit too bashful about staying there for too long.. You play as Alex Chen, a child of the foster care sys

Tales Of Arise Review -- Wake Me Up Inside

As the first major original JRPG on new consoles and the latest installment of a very long-running series, Tales of Arise comes with a lot of expectations attached. Arise sets out to refresh its visual presentation and gameplay to appeal to a new audience, but it also tries its best to retain what has made the Tales series so beloved among its longtime fans: fun characters, fast-paced combat, and an epic sense of scale. While it manages to succeed admirably at most of what it tries to do, a few shortcomings keep it from being the new standard-bearer for RPGs to come. 300 years ago, the planet Dahna was invaded by the people of their neighboring star, Rena, and crumbled beneath the might of the Renans' advanced technology and knowledge. Since their conquest, the Renans have destroyed the once-vibrant Dahnan culture and enslaved the planet's people. One day, a nameless, amnesiac slave known only as Iron Mask finds himself caught up in a supply train hijacking by rebel forces--an

WarioWare: Get It Together Review - A Platform For Change

Wario has transitioned from a platformer antagonist in Super Mario Land 2 to platforming antihero in the Wario Land series to indie game developer in the WarioWare series. In WarioWare: Get It Together, the character comes full circle with a microgame collection that loosely goes back to his platforming roots and brings his own original characters along for the ride. It's a much different WarioWare experience, and the new twist is mostly for the better. If you've played any prior WarioWare games, you have a basic idea of what to expect in Get it Together. Wario and his cadre of weirdos have created a series of "microgames" that only last a handful of seconds. You'll find yourself plopped onto a game screen with an instruction consisting of no more than a few words, meaning you have to figure out the goal and execute the right action with quick-thinking and sharp reaction times. These microgames are then thrown into a blender, demanding quick responses one after a