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Showing posts from May, 2023

Diablo 4 Review - Mother Knows Best

With Diablo 4 's release now here, it's sometimes difficult to reconcile that Diablo III is over a decade old. Its release was polarizing for a number of reasons, but its evolving formula of action role-playing endured, enjoying a resurgence with its post-launch expansion that carried through years of ongoing seasonal updates. It shouldn't come as a surprise, then, that each of those years helped inform the design of Diablo IV, a game which confidently delivers gameplay that has been carried forward and refined from both Diablo II and III, while also establishing a strong foundation for the franchise's future. Diablo games have always contained stories for their single-player campaigns, but you'd be forgiven for thinking of past storylines as merely contextualization for the game's primary focus: dungeon-crawling. That's where Diablo IV makes one of its most striking changes: It not only takes its story far more seriously, but it tells one that's far mo

Street Fighter 6 Review - Battle Hardened

In one play session, I'm honing my skills with my main man Zangief. In another, I'm walking a fully customized avatar through a bustling city, its streets lined with AI-controlled strangers I can challenge to battle at my leisure. In a third, that same avatar is dropped into a massive room filled with arcade cabinets and other players looking for a fight. Street Fighter 6 learns an immediate lesson from the content-bare release of its predecessor, as it offers a variety of significant features and modes right out of the gate. It is a robust, fighting game that is of a premiere quality. Street Fighter 6 is incredible; a return to form for the franchise that welcomes both new fighters and seasoned pros. SF6 splits its content into three hubs: Fighting Ground, which most closely emulates the classic SF experience; Battle Hub, where players can congregate to challenge each other and compete in tournaments; and World Tour, which is a sprawling, globe-trotting story mode with an ope

The Lord Of The Rings: Gollum Review - We Don't Wants It, We Don't Needs It

When it comes to art, I'm something of a masochist. I listen to music that the average listener might describe as "unlistenable." I relish in the skin-crawling cringiness of the major motion picture musical Cats . I gravitate toward games that make me beat my head against the wall, for better or for worse. However, every pain junkie has their limit, and The Lord of the Rings: Gollum pushed me to mine--and then some. The long-delayed stealth adventure from Daedalic Entertainment, centered around one of Middle-earth's most iconic (if not exactly likable) characters, does not simply miss the mark here or there: It's an unbridled disaster of truly epic--like, Tolkien-level epic--proportions. Beyond its overly simple level design, jarringly dated graphics, and deeply uninteresting gameplay, The Lord of the Rings: Gollum is broken to the point where it's nearly unplayable, making it one of the worst uses of a licensed property in recent memory. The game begins i

Humanity Review - What Is A Man?

Some days you wake up, put on your clothes, and head to work or school. Some days you sleep in and enjoy a hard-earned day off. And some days your consciousness emerges from slumber in the form of a tiny ethereal Shiba Inu, and mysterious glowing orbs instruct you to guide a seemingly unending stream of human souls through winding geometric constructs to a radiant square of light. You know, normal things. This is the premise of Humanity, a new spatial puzzle game from developer Tha and publisher Enhance Games. Players familiar with the Enhance Games library of titles like Rez and Tetris Effect likely have some idea of what to expect: an artsy experience with chill vibes, minimalistic yet striking visuals, intuitive gameplay, experimental music, and an undercurrent of positivity and warmth. Humanity ticks all of those boxes off easily, while also establishing itself as a unique and charming puzzle game that both calls back to old favorites and adds interesting new innovations. As the

Planet Of Lana Review - Mutual Dependency

Planet of Lana begins in the quaint fishing village its titular protagonist calls home. As you chase after your older sister, stumbling at times--which elicits laughter from big sis--you're afforded time to get to grips with the game's 2D platforming, jumping and climbing over the wooden docks, platforms, and rooftops that make up this small but dense town. After passing through a bustling market where people are selling strawberries and freshly-caught fish, you sneak past a chef chopping up vegetables amid plumes of steam before passing by empty boats moored in the crystal-clear waters the town is built upon. It's a moment of serenity that could be mistaken for a rural location on Earth, were it not for the all-encompassing moon dominating the sky. As you gradually make your way out of town and into the verdant hilltops nearby, this fleeting tranquility is shattered by the ominous sight of dozens of drop pods tumbling into the planet's atmosphere. Darting back through

After Us Review - Abstract Dystopia

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Nothing quite compels you to buy into a game's stakes like happening upon the decaying carcass of a dog who's starved to death. This is the first of several emotional moments in After Us. The surrealistic set dressing of this 3D platformer is regularly morbid but it makes for quite a compelling dystopian world to explore, if only to satiate an innate curiosity--how did the Earth end up like this and is there anyone left? The simple combat and good-but-not-great platforming mechanics bog down the experience a bit but After Us' incredible environmental storytelling of a doomed world clinging to a feeble hope more than makes up for it. In After Us, you play as Gaia, a young spirit tasked with tracking down and salvaging the souls of the last creatures on Earth. These include animals like the aforementioned canine, the last dog who died of hunger, and coming across others lead to plenty of somber moments of human cruelty--the last eagle caged and plucked, for instance, and the

Lego 2K Drive Review - Oh Snap

Lego thrives on versatility and variety. The brand has become associated with everything from model towns to outer space to licensed franchises like Star Wars to original IP like Bionicle and Ninjago. Lego 2K Drive is relatively narrow compared to the wide array of Lego iconography, but that laser-like focus works in its favor. The team at 2K and Visual Concepts has made a great racing game first, allowing the Lego elements to organically add both an astounding amount of customization and flavorful visual flourishes to make a lively and enjoyable open-world driving experience. Under the hood, Lego 2K Drive is a combination of open-world racing games like Burnout Paradise or Forza Horizon and kart racers like Mario Kart or Sonic All-Stars. The main campaign has you exploring three big biomes, each with their own wide variety of activities and events, punctuated by kart races against rival drivers who run these regions. But part of what makes both exploring and racing so fun is how toy-

Warhammer 40,000: Boltgun Review - Purge And Tear

The Boltgun is perhaps Warhammer 40,000's most iconic weapon , yet it took until now for a video game to really nail its pulverizing impact. The Space Marine's Bolter (as it's commonly known) is not the machine gun equivalent it's often portrayed as in other games. This powerful firearm is essentially a rapid-fire rocket launcher, capable of penetrating almost any armor and then blowing up the Imperium's enemies from the inside out. Developer Auroch Digital clearly understood the assignment with Warhammer 40,000: Boltgun, as the eponymous weapon is tremendously fun to use as you rip and tear your way through eight hours of '90s-inspired first-person shooting. The Bolter roars with an emphatic racket, and each pull of the trigger packs an almighty punch, ferociously propelling these explosive rounds through flesh and bone until the battlefield is little more than a crimson pile of viscera and sinewy chunks. Classic retro shooters like Unreal Tournament and Quak

The Last Case Of Benedict Fox Review - Fair Deal

Like my favorite metroidvania games, The Last Case of Benedict Fox is built around solving a mystery. It can go too far in its efforts to be deeply mysterious, especially in its first half, but engaging puzzles and unsettling art direction pull you along, even when mediocre combat and platforming mechanics get in the way of the fun. There's an interesting story in The Last Case of Benedict Fox, one wrapped up in an interesting world of supernatural intrigue that I want to know more about. It just takes a while to fully uncover its best parts. In The Last Case of Benedict Fox, you play as the titular detective, who breaks into a strange manor in order to investigate a ritual he wants to perform. The answers he seeks, unfortunately, reside in the minds of a young couple who are now dead. Thankfully, Benedict is connected to an eldritch-like demon who grants him supernatural powers, including the ability to go into the minds of those freshly dead. Going into Limbo--as Benedict calls

The Legend Of Zelda: Tears Of The Kingdom Review

The Legend of Zelda: Tears of the Kingdom is so much more than a sequel to Breath of the Wild. While this newest entry in the Zelda franchise is most recognizably similar to that 2017 game, it builds upon the foundation so thoroughly and transformationally that it feels like a revelation. This is The Legend of Zelda at its finest, borrowing the best pieces and qualities from across the franchise's history and creating something new that is emotionally resonant, captivating, and endlessly rewarding. Breath of the Wild upended the Zelda formula by presenting a vast and lush open world to explore--a reenvisioning of the unguided experience of the original Legend of Zelda for the Nintendo Entertainment System. Tears of the Kingdom follows in its predecessor's footsteps with a similarly naturalistic setting, but the world has changed in subtle ways. Not everything is exactly the same or where you'd expect it to be, and the map is marked with myriad opportunities for exploration

Redfall Review - Half-Staked

Arkane doesn't put ladders in its games. The team says as much with a succinctly stated poster in one of the rooms in its Austin location: "F**k ladders," it reads. The team has said ladders feel limiting by putting players in a "mode" where they can't use their weapons or abilities, and they often even fall to their deaths anyway--Arkane hates ladders. And yet, there are ladders early and often in Redfall . This surprise would become emblematic of my time in the vampire-infested Massachusetts town. Redfall is Arkane making compromises to its own design philosophies to serve a genre it may have been better off avoiding. Redfall is a four-player co-op loot-shooter that pits players against vampires and the cultists who follow them. The story premise is classic Arkane stuff, but in practice, it plays like a tug-of-war that its usually inventive team could not win. Most aspects of what the team is known for--unrivaled world design, intricate immersive sim elem