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Showing posts from August, 2022

The Last Of Us Part I Review - Desolation Row

Joel looks different in The Last of Us Part I. It took me a while to notice, but once I did, it was hard to unsee. There's a pain in his eyes. His clothes and features are the same, but there's a quiet, unmistakable torment imprinted on his face. I've played The Last of Us nearly a dozen times across PS3 and PS4, and I had never seen it worn so plainly. I know Joel has a troubled past because The Last of Us Part I goes out of its way to show you a traumatic death in the opening scene, but that pain was never etched into his facial features this clearly. There's an argument to be made that The Last of Us Part I is too similar to the PS3 and PS4 versions to be considered a remake, and part of me agrees with that sentiment. The story is identical, the level design is exactly the same, and the gameplay--apart from some quality-of-life improvements--is unchanged. On paper, if you've played The Last of Us and remember it well, there's little reason to return to it o

Immortality Review - A Most Unusual Camera

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There's a moment in movies where a restless, investigative protagonist falls down a proverbial rabbit hole and unveils a startling truth, reframing everything they thought they knew. The allure of Immortality , much like other games from Sam Barlow and Half Mermaid, is that it casts the player in this exciting role and builds to its ultimate unveiling. It's borderline impenetrable at times, as both the basic A to B plot and its greater themes are much more opaque than the team's prior puzzles. And yet, it's not really worse off for it. Despite--and sometimes because of--the dizzying effect of falling down the rabbit hole, Immortality becomes another standout narrative. It's similar to its predecessors, Telling Lies and Her Story, in some key ways, but more thought-provoking, too, and certainly more unnerving than you'll be prepared for. Writing this review has proven difficult because virtually all of the game feels like a spoiler. I can allude to things, such

Jetpack Joyride 2 Review – Running Up That Hall

The original Jetpack Joyride released during an early apex of the mobile market. Small but quality games were successful, and the platform was not yet overrun with free-to-play gacha games. Jetpack Joyride represented a nice middle-ground, offering a fun core mechanic great for high score competition without overbearing microtransactions. In the 10 years since it was released, the market has changed. Premium games now struggle on mobile and while the most successful titles may ask for less money, they do it more often. Jetpack Joyride 2 could have pivoted to fit this new, profit-focused model, but instead developer Halfbrick opted to bring the game to Apple's Arcade subscription service. This means it won't ask you for a dime and it is also, surprisingly, no longer an endless runner. The new structure, with the familiar jetpack gameplay, is a fantastic choice that absolutely makes a better game, but it unfortunately is not yet complete, leading to a sudden and disappointing no

Madden NFL 23 Review - High Upside

Every August, a new Madden launches with some major marketing buzzword attached. It makes for easy back-of-the-box material and quickly answers the question: "What's new in Madden this year?" These named features often fail to live up to their proper noun naming conventions, but in Madden NFL 23 , that's not the case. This year's buzzword-y feature, Fieldsense, emcompasses several other features under its wide umbrella, with all of them relating to how it feels to actually play and move around on the field. In that regard, Madden 23 is a clear step up. But several other aspects of the game, including both returning issues and new problems, keep the game from achieving its full potential at launch. Fieldsense is not one feature but the name for a collection of on-field improvements. Among them, the biggest and most enjoyable leap forward is the new Skill-Based Passing system. This is meant to remove some of Madden's attribute-driven outcomes and transfer decis

Saints Row Review - Open-World Nostalgia

It's been nine years since Saints Row IV was released, pitting the 3rd Street Saints against an alien invasion that featured superpowers, time-travel, Matrix-style simulations, and the complete destruction of Earth. Where do you go after a game so ridiculous and outlandish? After a period of absence, rebooting the series sounds like a logical next step, and that's exactly what developer Deep Silver Volition has done with this new, stripped-back Saints Row. It's still not "realistic" by any stretch of the imagination, but it is slightly more grounded. However, you still shouldn't envisage finding many of the modern trappings of open-world games. For as much as Saints Row differentiates itself from the bombast of its past few entries, it still closely resembles a game from the same era, leading to an experience that often feels stale and dated. For the most part, this isn't something you could level at Saints Row IV's approach to freedom around charact

Midnight Fight Express Review - Streets of Rage

Two of the characters in Midnight Fight Express are called Kyler Turden, a riff on the antagonist of Fight Club, and Chef Favreau, a nod to Iron Man and Chef director Jon Favreau. Its first act opens with a quote directly from the 1865 novel, Alice's Adventures in Wonderland. If you're wondering why a game that's supposedly influenced by '80s action cinema includes references to things that are definitely not that, you're not alone. This does provide a good barometer for the game's tone, though--which is all over the place and never takes itself too seriously. Midnight Fight Express's period-specific action roots are only really reflected in some fantastically violent gameplay, pitting a one-man army against a neverending slew of bozos, cronies, and crooked cops. There's very little to the game beyond its combat; Midnight Fight Express is essentially a modern beat-'em-up, ditching the usual side-scrolling 2D sprites for 3D fisticuffs and an isometri

Soul Hackers 2 Review - Amateurs Hack Systems, Professionals Hack People

From the very beginning, Soul Hackers 2 makes it clear that it's not interested in wasting time. Within the first two hours of starting up Atlus's latest JRPG, you'll have all of your main party members, know the focal points of the story, and have a grasp on almost all of the primary gameplay mechanics. It's a refreshing and stark contrast to the "slow-burn" kind of gameplay JRPGs are known for, and a very different approach than fans of the larger Shin Megami Tensei series might be used to. It's clear, then, that the goal of Soul Hackers 2 is to forge a new SMT subseries with a distinct approach to gameplay--a goal which it largely succeeds at. In the future, mankind is stuck in a rut: Technological and social progress has stalled, and the human race faces a sort of global ennui. Beneath the outer fabric of society, however, groups of gifted humans who can communicate with the supernatural world work underground as "Devil Summoners." Some, lik

Cursed To Golf Review - An Ace In The Hole

I'm standing on the tee of a familiar hole. A booming drive will fly over ponds, bunkers, and spikes before colliding with a golden idol to add four shots to par. But now that I have a variety of Ace Cards, I can follow a wildly different path. There's a column of TNT directly behind me that I blow up with a card before equipping another one that lets me change the direction of the shot in mid-air. I take out my wedge and pitch the ball into the newly created opening behind me. Before it drops into the water below, I redirect the ball through a narrow passage and into a small nook filled with spikes and a handy ricochet bumper. Then, I fling it backwards at the bumper, which allows me to redirect the ball for a third time. The ball soars through the small opening, bounces twice on the island green, and falls into the cup with the help of a bit of spin I added. A hole-in-one--my first in Cursed to Golf. The first two times I played this hole, it took me around five minutes and m

We Are OFK Review - Acoustic Resonance

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Episodic visual novel We Are OFK has a really cool premise. This five-part adventure mixes in notes of a biopic to detail the origin of a real band known as OFK, a group entirely composed of virtual members. It's a fictional story about a real band made of fictional people who make real music because they're tired of working for fictional companies. It's like if there was a game about Hatsune Miku or K/DA that detailed their lives prior to their rise to fame. All told, it's a great story, and though I do wish that the dialogue choices had been more impactful, We Are OFK is an emotionally rewarding tale that explores the fraught and oftentimes cutthroat nature of Los Angeles' music industry through the lens of easily digestible themes and relatable characters. We Are OFK follows pianist Itsumi Saitō, singer/songwriter Luca Le Fae, audiovisual artist Carter Flores, and producer Jey Zhang, and depicts how their lives come to intersect. The point A to point B throughl

Rollerdrome Review: Skate Or Die

When I was losing hours to Roll7's latest side-scrolling skateboard platformer, OlliOlli World , I never said to myself, "I wonder what this would be like if my skater had a gun." Roll7 obviously did, though, and the result is Rollerdrome . Though it makes departures from the skating games that Roll7 is known for, Rollerdrome nails what's most important about them: it's an easy game to play that makes you feel awesome while you're playing it. Rollerdrome is similar to Roll7's other titles in that it's a single-player skating game that emphasizes performing tricks, but this isn't just an OlliOlli game with guns. Rollerdrome eschews the side-scrolling nature of Roll7's famous platformer series for fully 3D skate park-like arenas; as you skate through a single area, you must utilize walls and ramps to loop yourself around and to perform tricks. Populating this arena are enemies that spawn in various locations, meaning that while you're doing

Thymesia Review - Hunter Homage

A lot of games have drawn inspiration from the works of From Software, with varying degrees of success. While many developers look to emulate that high degree of challenge that comes from the likes of Dark Souls , Bloodborne , and Sekiro , they often miss the fact that it's From's thoughtful, tight gameplay and deliberate encounter design that makes these games fun, not just a punishing difficulty. Thymesia, a 3D action game that draws heavy influence from some specific From titles, manages to strike that balance successfully, creating a Souls-like that taps into the same rewarding moments provided by its biggest inspirations. Thymesia draws most obviously from two of From Software's games: the aggressive, horror-inspired Bloodborne, and the fast-paced, duel-focused Sekiro: Shadows Die Twice. And to be sure, developer Overborder Studio owes a lot to its inspirations. Like Bloodborne, Thymesia is about a lone warrior wandering into a plague-stricken world where everyone in

Digimon Survive Review - Digital Devolution

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Digimon has never been shy to delve into storylines and topics that society too often wishes to ignore--the first episode of the 1999 anime literally begins with the main character monologuing about climate change and how it's destroying the planet. Most of the stories in the series explore these topics within the scope of being trapped within a fantasy world inhabited by cute monsters. It's here where the characters must come to terms with the irresponsibility of finding solace in the black-and-white morality of their new reality--an alluring alternative to the nuanced wants and needs of the real world. Pushing on this notion a bit further to dip its toes into the horrifying realities of physical and verbal abuse, terminal illness, psychotic breaks, and weaponizing relationships, Digimon Survive tells one of the darkest tales that the franchise has ever covered. All told, it amounts to a deeply compelling visual novel that's driven by likable characters and an intriguing m

Cult of the Lamb Review - A Cult Classic

Nine times out of 10, being a lamb led to the slaughter is not the best position to find yourself in. That tenth time, however, is while playing Massive Monster's Cult of the Lamb, a delightfully demented rogue-like that combines fast-paced dungeoneering, bold art, dark topics, and real-time simulation elements to create a one-of-a-kind experience. It couples two popular genres and smartly avoids their potential pitfalls while showcasing the best things they bring to the table. Take all this and add a simple but engaging narrative, and you've got a cult classic game well-worth playing. Cult of the Lamb begins at our poor, titular lamb's end. After walking down a narrow stone corridor, you are greeted by robed cultists and The Old Gods: four monstrous beings to whom the inhabitants of this strange land are (mostly) loyal. As it turns out, this little lamb is the last of its kind, having managed to evade death while the rest of its fluffy friends were culled. The Old Gods re

Hard West 2 Review - Bouncing Back

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Hard West 2 is aptly named. Its default difficulty setting is called Hard, too, and with good reason. Enemies are punishing and your squad's capacity to battle against overwhelming odds is tested relentlessly over the course of several dozen hours of turn-based tactical combat. It's a game about choosing the exact right moments to use their unique skills and working them in tandem to tee up devastating chain reaction combos. It's tough, sure, but this demonic rendition of the American Frontier, where grotesque locomotives warp to alternate dimensions and blood rituals summon the walking dead, supplies you with the necessary creative tools to stand your ground, and rising to the challenge proves immensely satisfying. There's more to Hard West 2 than turn-based tactical combat, but not much more. The primary focus is a series of missions, usually with some choices about which mission to tackle next. In these, you command a posse of four gunslingers, taking turns to shoot

Two Point Campus Review - Old School

There's a familiarity and comfort to Two Point Campus' early hours, from the whimsical claymation style of its characters to its distinctly British humor and jaunty music. It might trade doctors and patients for teachers and students, but if you played Two Point Hospital, you'll feel right at home in Two Point Studios' latest business management sim. As the hours roll by and you graduate to different college campuses, however, Two Point Campus begins to carve out an identity that's all its own. Two Point Hospital was a relatively safe spiritual successor to Theme Hospital, essentially recreating the '90s classic with modern technology and amenities. Two Point Campus maintains that same reverence for its roots, but it also embraces its fresh new setting in a way that captures more of the magic that made Theme Hospital so beloved. You take on the role of a campus administrator, charged with building and maintaining various schools throughout Two Point County. T

MultiVersus Review: A Super Smash Hit

MultiVersus frames itself as the ultimate crossover fighter, a sort of "dream come true" scenario where anyone can face off against anyone else. It's a bold proclamation challenging the reign of Nintendo's Super Smash Bros. Ultimate, a game that features an unmatched all-star cast of video game characters duking it out. Many pretenders to that throne have come and gone but, surprisingly, MultiVersus makes a compelling claim. The game, which is in open public beta, has strong fundamentals, charm, and attention to detail that Smash clones that came before sorely lacked, making it one of the best platform fighting games ever made. MultiVersus follows the basic Smash Bros format: up to four players meet on a single battlefield and fight it out, with the goal of increasing damage enough to knock their opponents out of bounds. The first team to score four knockouts in a match--or the first fighter to score two knockouts in a 1v1 match--wins. So far, so Smash. However, Mult