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Showing posts from September, 2022

FIFA 23 Review - Football Is Life

FIFA 23 marks the end of an era for the long-running series. After an almost 30-year partnership that began with players like David Platt gracing the cover, EA Sports has parted ways with football's governing body over a licensing disagreement. Future games in the series will now drop the FIFA name in favor of a new EA Sports FC moniker. Not that you'd be able to tell from playing FIFA 23, mind you. Despite being the last game adorned with the household name, it's business as usual both on and off the pitch for EA's latest footballing sim. There are a few new additions spread across its various game modes--and Ultimate Team sees its most significant change in years--but for the most part, FIFA's swansong is a game of minor iterations. This begins once you step out onto its exquisitely rendered grass, with the introduction of HyperMotion2 ensuring that each and every match in FIFA 23 looks and feels more authentic and immersive. This innovative technology first appe

Potion Permit Review - An Engaging Elixir

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We all know the story. You're overworked and in desperate need of a change when your grandfather coincidentally passes away and bestows upon you a cherished relic from your childhood: his farm. Of course, this rundown ranch is in desperate need of repairs, but luckily for you, there is a town full of interesting (and eligible) villagers eager to see you succeed. We've seen some iteration of this story unfold in countless life-sim games, and to be fair, this formula is satisfying. However, what if, instead of inheriting a relative's legacy, you inherited years of resentment and distrust? What if, instead of a newfound farmer, you were a state-certified chemist, sent by the government to help an ailing town that has been burned by your kind before? This is the story Potion Permit sets up, and it's just one of the game's many fantastic qualities. Yes, your chemist can pet their dog. The latest game from Indonesian studio MassHive Media, Potion Permit is a life si

Desta: The Memories Between Review – Dodging Confrontation

In Desta: The Memories Between, you play as Desta, who takes on the unenviable, but relatable task of overthinking future conversations that you don't want to have. This anxiety manifests itself as a tactical dodgeball game in your dreams where you think through the worst possible conversation scenarios with old friends and family while visiting home for the first time in years. To turn that familiar human experience into a grid-based dodgeball game sounds strange on paper, but in practice, it works and delivers alongside it a solid tactics game that uses the mobile platform well. Interpreting this rehearsal of future conversations as tactical dream dodgeball works well because it feels about as normal as the average anxiety dream. It only really makes sense while it's happening and only falls apart when you try and explain it later. In this way, Desta nails the feeling of a dream, which is difficult to do in any entertainment medium. As a video game, it also works well as a

Grounded Review - Mountains Out Of Molehills

The survival-crafting genre is famous for a few things: steep learning curves, a bit of jank in its systems, and a sense of seriousness that, to be fair, is to be expected in an experience that starts you off hungry, thirsty, cold, and defenseless. Obsidian's Grounded , launching into its 1.0 state after two years in Xbox Game Preview, delightfully rejects these tropes, by and large. Instead, it takes the best bits of these games, polishes them, and offers a childlike spin, giving it all a charming sense of place and a unique point of view. The premise of the game's setup is simple: You take on the role of one of four kids inexplicably shrunken down to the size of an ant and must fend for yourself (and up to three co-op partners) in The Backyard, a typical residential space that would be less than notable if not for your sudden change in stature. In The Backyard, dinner is a tadpole cooked over campfire, or perhaps some gooey "gnatchos," and your biggest concerns ar

Hyper Demon Review - Slayer

Doom might be the most renowned shooter that launched in 2016, but the year also played host to another exceptional one: Devil Daggers. With a focus on the most basic attributes of a shooter, Devil Daggers shone with its extreme difficulty and exceptionally high skill ceiling, inviting run after run for hours on end. In many ways, Hyper Demon, the next game from developer Sorath, is the logical next step of that formula. It's every bit as grueling and engrossing, with even more mechanics to wrap your head around during its intense but short runs. It's also far more approachable than Devil Daggers ever was, making its compelling action more inviting. While Devil Daggers was focused solely on survival, Hyper Demon is all about aggression. Each round starts with a timer at 10 seconds, which immediately begins to tick down. Each enemy kill increases the timer by three seconds, encouraging you to string together kills in an elegant way to keep the action flowing. The game doesn'

Shovel Knight Dig Review - Ace Of Spades

Shovel Knight Dig is very unlike the retro action game that catapulted the character into indie royalty. But in a strange way, it feels like a natural extension of that game's mechanics and concepts. If the original Shovel Knight evoked the feeling of a lost platformer from the NES era, Shovel Knight Dig feels like a disruptive follow-up that boldly charts new ground for the series, instead of hewing closely to the source material. This isn't actually Shovel Knight 2, but it could have been. The distinction is interesting because this game is another developer riffing on the Shovel Knight concept, but under the watchful eye of the original studio, Yacht Club Games. Nitrome has liberally borrowed some key elements from Shovel Knight, but this isn't a spin-off in the same way that last year's Shovel Knight: Pocket Dungeon was. It doesn't feel like the character is being transplanted into an entirely new genre; instead, it's reimagining what can be done within a

The Diofield Chronicle Review - Forever War

Essentially a protracted series of tactical battles, Diofield Chronicle's design falls into an early routine from which it is reluctant to deviate, while its fantasy world apes the war-room politicking of Game of Thrones with a focus on moving the chess pieces at the expense of credible character development. Flashes of progress are seen in its combat, and the occasional voice dares to question a realm ruled by divine authority, but both efforts are ultimately futile, crushed by an exhausting and relentless war machine. As the name suggests, Diofield itself is a holy land--God's country--where the hereditary monarchy is assured by each new ruler sporting the Mark of the Blessed, a birthmark of sorts that appears to resemble a vein of precious gems. Yet a frail king and the murder of his heir has caused a succession crisis, with factions forming around several candidates while neighboring empires eye an opportunity to expand their borders. Armies march across a map straight out

Return To Monkey Island Review - Happiness Is A Warm Manatee

A palpable fondness for the first two Monkey Island games emanates throughout every three-headed monkey gag and bout of insult swordfighting in Return to Monkey Island. It's the kind of love that trickles down from the top, as Guybrush Threepwood's latest adventure sees series creator Ron Gilbert welcomed back into the fold for the first time since 1991's Monkey Island 2: LeChuck's Revenge. The self-described grumpy gamer helmed development on this unexpected sequel alongside veteran designer and writer Dave Grossman and the talented team at developer Terrible Toybox. With this in mind, it should come as no surprise that Return to Monkey Island is tinged with nostalgia and leans into this wistfulness with obvious joy. It's also a thrilling sequel in its own right; one that sees the beloved series return in swashbuckling fashion by incorporating ideas both old and new. Much like the earliest games in the series, Return to Monkey Island is a traditional 2D point-and-

Tinykin Review - A Charming Collectathon Callback

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As we grow up, we not only forget how it feels to be small, but also forget how it feels to exist in a world that's unfathomably big. For many of us, it's hard to retain our inherent sense of childlike wonder and our ability to see the extraordinary in the mundane. For this reason, I'll always harbor a special affinity for the things in life that do--the things that remind us of just what it's like to feel small, yet boundless. Splashteam's Tinykin is one such thing. While at first glance Tinykin seems like a Pikmin clone, it'd be a disservice to write it off as such. Sure, the puzzle-platformer does share some elements in common with the Nintendo series (chiefly the helpful little creatures that give each game its namesake), but above all else, Tinykin is a collectathon that will charm anyone who put countless hours into Banjo-Kazooie, Spyro, and other '90s platformers. And this isn't the only quality that inspires a return to childhood--it also is set

NBA 2K23 Review: Like Mike

I've never envied the development cycle that comes with working on an annual sports game series. When you consider how much time and money goes into any other big-budget project, asking a studio to constantly churn out a game that is both functional and consistent but also fresh and exciting every single year seems unfair. NBA 2K23 is incredibly impressive regardless, but even moreso in light of this tight dev cycle. With a deep suite of fun game modes, improved on-court gameplay, and a deeper social experience, it feels like the team at Visual Concepts managed to freeze time and spend longer than the typical cycle on this exceptional NBA sim. It's hard to know where to begin with NBA 2K23 because, in ways both big and small, there's a lot of new stuff to see. For me, though, it starts with The Jordan Challenge. For the first time since NBA 2K11, you can relive highlights from the career of the greatest player in NBA history. More than just a rehash of a mode absent for ov

Metal: Hellsinger Review - Walk With Me In Hell

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Metal music ought to be synonymous with first-person shooters, considering the original Doom is perhaps the most influential FPS of all time. That game's frenetic demon-slaying was accompanied by the iconic sounds of 32-bit heavy metal riffs and high-tempo drums, but the marriage between the two never really caught on outside of shooters like Quake, Killing Floor 2, and Mick Gordon's phenomenal work on the most recent Doom games. Metal: Hellsinger isn't likely to buck that trend, but this rhythm-based FPS from Swedish developer The Outsiders puts metal front and center as the most crucial aspect of its high-octane gameplay. At first glance, Metal: Hellsinger may look like little more than an imitation of 2016's Doom, from the general demon-killing and Hell-inspired aesthetic right down to the searing pace of its action. Doom is an obvious inspiration and apt comparison, but Metal: Hellsinger adds an extra layer of depth to its shooting by structuring all of its moving

Kirby's Dream Buffet Review - Good Food, Tiny Portions

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If there's one thing Kirby is known for--apart from being "friend-shaped" and adorable--it's the little guy's insatiable appetite. Kirby's Dream Buffet hones in on this aspect, creating a game all about chowing down on tasty treats as fast as you can. While the title seemingly draws inspiration from a variety of games, most notably Fall Guys, Beautiful Katamari, and Mario Party, it succeeds in differentiating itself from the rest and feeling quintessentially Kirby with its lighthearted, food-centric, and fun tone. However, for all of its charms, Kirby's Dream Buffet suffers from quite a few issues--most notably, a serious lack of content and incentives to keep playing. While rolling around as Kirby is enjoyable, the experience feels more like a light snack than a well-balanced meal. Kirby's Dream Buffet begins atop a table adorned by pastel-colored pastries and sweet treats. After rolling off your plate and onto the gingham-patterned tablecloth, you c

Steelrising Review - Like Clockwork

Dead humans and livestock litter the muddy cobblestone streets of Paris, their corpses left discarded in rotting piles or with muskets in hand where they took a final stand. Scattered fires burn bright across the city, each one sending suffocating black smoke billowing into the night sky. The only living residents are hunkered down in barricaded houses and shops, cowering from the clockwork automatons now prowling the ruins of the French capital. It's 1789, and in Steelrising's alternative history, the tyrannical King Louis XVI has suppressed the French Revolution by unleashing a mechanical army that massacres the populace, reinforcing his rule with literal iron fists. This unique dark fantasy setting helps Steelrising stand apart from its many contemporaries. 2022 has already seen a slew of Souls-likes, with games such as Tunic, Salt and Sacrifice, and Thymesia each offering a different perspective on the genre. The latest game from French developer Spiders--a studio known fo

Splatoon 3 Review-In-Progress

A kid-friendly competitive multiplayer shooter was a strange concept when Nintendo introduced the very first Splatoon. The unique zone-control mechanics made combat important but somewhat incidental to the chief goal of covering everything in sticky goop. Painting the battlefield gave an immediate and intuitive visual sense of who's winning and losing without the need for a clunky scoreboard. That elegant design was the kind of delightful surprise that Nintendo has become known for. After two games and a major expansion, Splatoon 3 serves as a refinement and compilation of everything that came before it. It's less novel this time around, but it's still a delight and all comes together as the most robust Splatoon game yet. Splatoon 3 assumes that you don't know all of this, of course, starting you off with a short tutorial that teaches you the basics of splatting before dumping you into the main hub area, a new city called Splatsville, in the heart of the desert Splatla