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Showing posts from October, 2021

Mario Party Superstars Review - The Fault In Our Stars

My kids had a litany of questions during our first game of Mario Party Superstars . Where, my 12-year-old son asked, was Monty Mole, his favorite character from the last game? Why are there no minigames where you have to waggle the controllers around, my seven-year-old daughter asked? Why are there so few characters to choose from anyway? And why does everyone have the same dice block? My kids have had a lot of experience with Super Mario Party (the previous game in the series, which was released on the Nintendo Switch in 2018), so these comparisons were inevitable. The newest entry, Mario Party Superstars, is a deliberate embrace of the Mario Party series' early days before motion control gimmicks and twists on its classic game mode became the norm. This is a game that delivers on the core Mario Party experience and is high on nostalgia, but my kids' questions highlighted the trade-off that comes with that approach. In embracing the old, Superstar loses a lot of tweaks and a

Unsighted Review - Counting The Seconds

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Borrowing ideas liberally from numerous inspirations can often lead to games that lack either an identity or a clear focus, and in the worst cases a bit of both. This isn't at all true for Unsighted, a pixelated, top-down metroidvania that combines its many familiar gameplay mechanics into a cohesive adventure that is regularly more than the sum of its parts. It's a remix that also blends gracefully with Unsighted's original ideas, adding the necessary tension to a time-sensitive mission that works both thematically and mechanically. Although it can falter in some areas, especially with its persistence to hold your hand in some regards, it's a tightly paced action game with sharp combat and inventive puzzles that are a delight to enjoy. Unsighted puts you at the center of a civil war between humans and automatons, a sentient race of robots that gained their self-awareness via magical dust dispersed by a meteor that crashed into earth decades before. This meteor has sin

The Good Life Review - Country House

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The Good Life is exceptionally silly in all the right ways. It's not just the absurd premise: Naomi Hayward is a young photojournalist from New York who has inexplicably run up a personal debt of £30,000,000 and is somehow trying to work it off by uncovering the secret of the sleepy English village of Rainy Woods, where the inhabitants transform into cats and dogs with the full moon. Of course, that is part of it, but it's also more that The Good Life--part life sim and part detective RPG--takes a gleefully frivolous approach to its every aspect. From the oddball delights of its cast of characters to the increasingly preposterous demands of its relentless fetch quests, there's surprisingly little here that merits being taken seriously--even the central mystery. Naomi may constantly refer to Rainy Woods as a "goddamn hellhole," but she's quick to settle in and soon finds herself caught up in the nonsense, whether she's smashing through barrels on a cross-c

New World Review In Progress: (Faction) War Never Changes

It's not everyday a new, big-budget MMORPG arrives, much less one developed by Amazon. In recent years, the MMO genre has largely been forgotten, with only new expansions for the biggest names in the genre to satisfy fans. But back in the mid-to-late 2000s, new MMOs felt like they were a dime a dozen, with game publishers all looking for a piece of the massive pie that Blizzard had carved out for itself starting with vanilla World of Warcraft in 2004. It's fitting then that New World in many ways feels like it originated from that particular period of gaming history. Old-school in many of its sensibilities, New World is a social, player-versus-player-focused MMO the likes of which largely hasn't been seen since 2001's Dark Age of Camelot . Based on the more than 100 hours I've played so far, there is definitely some enjoyment to be had, particularly for those interested in PvP. Unfortunately, New World is also held back by a largely boring leveling experience and

Marvel's Guardians Of The Galaxy Review - Shot Through The Heart

I'm a big fan of the "found family" trope. There's something so heartwarming about watching complete strangers finding a place to belong by sticking with each other. It's the basic underlying principle of practically every superhero or vigilante team, including the Guardians of the Galaxy. Developer Eidos-Montréal's Guardians of the Galaxy builds off this premise to deliver an incredible story about what comes after the found family trope. In the game, the family has been found, its forging hinted at in conversations throughout the game's campaign. But as anyone who is a part of a family (found or otherwise) can tell you, forming connections with people isn't the hard part; it's the regular struggle to maintain those bonds that really takes effort. And that's at the heart of Marvel's Guardians of the Galaxy, a game that says that a family, once found, is worth fighting for. Marvel's Guardians of the Galaxy picks up following the crea

Resident Evil 4 VR Review - A Selection Of Good Things, Stranger

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Remember Resident Evil 4's original GameCube case? The one that said "Only For" in the corner? It's hard to imagine now, considering the game has been ported every which way, to the Nokia phone and back. But despite its acclaimed status, all its ports, and the modest visual facelift it has received over the years, one thing remains woefully unchanged and firmly cements Resident Evil 4 in 2005 when it was originally released: those damned tank controls. Even the Wii Edition (the best port of the game, I must say) was shackled by its rigid movement. That is, until Resident Evil 4 VR, which presents the game in its best light since its original release. Playing through the action-horror classic on the Oculus Quest 2 has given me a feeling I've wanted since first finishing RE4 16 years ago on the GameCube: the sense of experiencing it for the first time all over again. And that feeling is downright awesome. From the ground up, the game has been meticulously recreat

The Dark Pictures Anthology: House Of Ashes Review - The Descent

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The Dark Pictures Anthology: House of Ashes has to justify its setting in a way few horror games do. While Supermassive Games' unsettling anthology previously tapped into teen horror tropes and Puritan-era paranoia with Man of Medan and Little Hope, House of Ashes looks further afield in terms of both influences and geography. Taking place during the invasion of Iraq in 2003, its setting is a far cry from the ghost ships and witch trials featured in the series thus far--tackling a recent conflict with ramifications that are still felt to this day. Fortunately, House of Ashes uses the Iraq War as more than a simple backdrop for jump scares, focusing on both sides of the war as allegiances fall by the wayside in the face of a more terrifying threat. Much like its predecessors, Supermassive's latest also uses real myths and historical events to flesh out its supernatural elements. House of Ashes begins in the ancient Mesopotamian city of Akkad in 2231 BC, with a compelling prolog

Rainbow Billy: The Curse Of The Leviathan Review - Rainbow Connection

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Final Fantasy Friendship. Suikoden Kindness. If you want a quick description of what Rainbow Billy: The Curse of the Leviathan is all about, those are a good start. While it's classified as a "2.5D Adventure-Puzzle-Platformer" on official marketplaces, Rainbow Billy is an RPG at its core, thanks to its team-building mechanics and a "battle" system worthy of those vaunted franchises. The exploration and platforming elements do add an air of adventure, but those moments aren't as smooth sailing thanks to some weird technical issues. The issues won't ruin the game though, as the entire experience is wrapped in a rainbow-colored warmth that's hard to describe. It has a constant "glass half full" attitude, playing out through dialogue between characters that mirrors a lot of real-world situations. The message alone makes the game worth checking out. You play as Rainbow Billy, a denizen of the World of Imagination. A massive water-faring dragon

Outer Wilds: Echoes Of The Eye Review - Once More Into The Breach

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Outer Wilds was an expansive, planet-trotting puzzle adventure, but its first and only expansion, Echoes of the Eye, is a more condensed and focused encapsulation of all the elements that made it great. Instead of taking place throughout a solar system, Echoes of the Eye hones in on a singular location, which itself is broken up into distinct areas of interest that keep the intrigue and sense of discovery alive and well. But it's also not without some new stumbles that introduce infrequent but inescapable frustration to the game's core time loop. Echoes of the Eye doesn't require any prior knowledge of the format of Outer Wilds to start or complete, but it's certainly tuned for players who have accustomed themselves to the type of thinking its puzzles require. Even starting the expansion is a delightful puzzle, giving you a thin breadcrumb trail to follow that exposes a secret so deviously hidden that it's easy to believe it was always there to begin with. This exp