Posts

Showing posts from June, 2022

DNF Duel Review - Here Comes A New Challenger

Throughout the years, the fighting game has proven to be one of the most versatile genres. Much of that versatility comes through guest characters, from The Walking Dead's villain-turned-antihero Negan joining Tekken 7, to Super Smash Bros. Ultimate's all-star cast. With DNF Duel, Arc System Works ups the ante on this idea, taking an entire game--Nexon's long-running MMO Dungeon Fighter Online--and building a fresh fighting game with it. The result is a solid brawler that, despite a mediocre story, boasts a varied roster, near-flawless online play, and a fighting system with plenty of options for newcomers and seasoned veterans alike. DNF Duel is set in the world of Dungeon Fighter Online, sure, but prior knowledge of that game is not required to jump into this one. The source material is mostly referential, serving as a backdrop for the overarching story and characters. Each of these characters is built from one of the MMO's playable classes. Some of the characters lo

Cuphead: The Delicious Last Course Review - More Than A Cherry On Top

I've played through Cuphead dozens of times over the past five years, and each time I appreciate its hand-drawn artistry even more. I still find new visual flourishes that I had never noticed before--split-second facial animations and the tiniest of details on the myriad objects and projectiles that fill the stages of frantic boss fights. Somehow, Cuphead: The Delicious Last Course easily surpasses the pure artistic beauty of the base game. The level of detail on display in the DLC's handful of boss fights is simply mind-boggling. More than just visually impressive, though, the new boss fights are more exciting, dynamic, and mechanically diverse. Coupled with a creative new playable character in Ms. Chalice and multiple interesting new weapons/charms, The Delicious Last Course is a triumph that expands on the base game in clever ways while also improving the original campaign itself. Ms. Chalice is a game-changer in The Delicious Last Course, so it's not too surprising th

Neon White Review – Heavenly Sprint

Image
Neon White is a curious amalgamation of Counter-Strike's thrilling surf maps, the time-trial-centric joy of Trackmania, and the anime-infused narrative of a visual novel--all sprinkled with a light dusting of Persona for good measure. It's also a first-person shooter/puzzle-platformer and one of the best games of the year. I've never played anything quite like it, despite being familiar with each of its influences. Not everything coalesces as one might hope, with the story's slow build interrupting the gameplay's rapid pace, but this does little to dampen the sheer, unadulterated glee that comes from traversing each of its 97 immaculately constructed levels. At its most basic, Neon White is essentially a speedrunning first-person shooter. You play as the eponymous Neon White, a sinner from Hell who's given the chance to enter Heaven if he can rid it of a demon infestation. You'll glide, jump, and shoot your way through numerous celestial arenas, all with th

Poinpy Review -- Moving On Up

Image
To simplify Poinpy, you could call it the opposite of Downwell. The comparison is relevant as both games come from creator Ojiro Fumoto. In Downwell, you make your way down a well shooting enemies and collecting upgrades as you fall. In Poinpy, you make your way up a well and collect fruit to feed the giant Blue Beast that is chasing you upward. In practice, though, Poinpy has mechanics and a style all its own that expertly gamifies an action anyone who has ever used a modern phone is familiar with: the downward swipe. Gallery Poinpy is the titular bouncy dinosaur-like protagonist creature that wouldn't look out of place in a lineup with Kirby and Yoshi. In the game, you are outrunning a giant Blue Beast who always lingers at the bottom of the screen, demanding specific fruit recipes. To climb, you drag down on the screen to slingshot Poinpy upwards, bouncing them against walls and leaping off enemies while collecting specific fruit that randomly appears. The downward swipe

Disney Mirrorverse Review - Shattered Dreams

Image
At first glance, Disney Mirrorverse looks and sounds like a child making up a story on the fly with action figures. Characters from all across Disney's catalog--heroes and villains alike--come together to fight off a malevolent force that threatens all of reality. These characters aren't their usual selves, trading in their children's movie personas for something with a little more edge. It's a bold and interesting choice, something never seen before from this group of characters, and this world's mere existence is an exciting prospect. Unfortunately, the boldness of Mirrorverse comes at a cost, literally, as the idea is buried beneath crystalline loot boxes, microtransactions, and convoluted progression. What could have been a whole new world for Disney is instead just the latest run-of-the-mill mobile game. Disney Mirrorverse is an action-RPG set in the titular Mirrorverse, where enemies called the Fractured are growing in power. You battle these hordes with team

Capcom Fighting Collection Review: Family Feud

Image
Capcom Fighting Collection feels like a family reunion. Ten games reside in this digital banquet, ranging from all-time fighting game favorites to a few relics of the past. They all play exceptionally well, particularly online, and each one is an arcade-perfect port. The main issue with the collection is balance, as half of the offerings are centered around a single series: Darkstalkers. While those games are good--the previously Japan-only titles are particularly appreciated--a little more variety in this collection would have pushed it up a tier or two. As it stands, it's a little too much of a monster mash. This isn't to say there aren't a few well-known, non-Darkstalkers games in the collection as well, as it showcases the breadth of Capcom's arcade 2D fighting game history. Both Hyper Street Fighter II--the 2003 port of 1994's Super Street Fighter II Turbo--and 1996's Super Puzzle Fighter II Turbo are included in Capcom Fighting Collection. While each titl

Sonic Origins – Going Fast, Again

There's no denying the appeal of classic Sonic--the 16-bit Sonic games are some of the most memorable and influential platformers around. No matter what happens with modern-day Sonic, the old games remain as wondrous and as exciting as ever; a sort of gaming comfort food you can keep coming back to for years on end. It's no surprise then that Sega has re-released the classic Sonic games many, many times over in various compiled and standalone forms. Sonic Origins is the latest such compilation, with its main selling point being that the games have been completely rebuilt by many of the staff behind the beloved Sonic Mania. And while the games remain as delightful as ever, the package as a whole feels a little disappointing. Sonic Origins contains four (technically, five, since Sonic 3 and Sonic & Knuckles were sold separately) classic Sonic games from the 16-bit era: the original Sonic the Hedgehog, Sonic CD, Sonic 2, and the combined Sonic 3 & Knuckles. Rather than th

Fire Emblem Warriors: Three Hopes Review – Wars With Friends

With each new release from Dynasty Warriors developer Omega Force, the word "Warriors" gets further away from the word "Dynasty". The Musou action genre it created, where you play as an ultra powerful soldier against an army of hundreds, is borrowing more and more from the franchises it licenses story and characters from. Hyrule Warriors: Age of Calamity looked and even sometimes felt like Breath of the Wild. Persona 5 Strikers (which lacks "Warriors" in the title, but is a Musou game) played like an extension of Persona 5, but with a different combat style. This trend among Omega Force’s games is a positive one, as you can only press the Y button so many times before you want to do something different. Fire Emblem Warriors: Three Hopes offers perhaps the most opportunity to entertain yourself outside of comboing through thousands of enemies that the studio has released yet thanks to its Fire Emblem: Three Houses-inspired content between missions. The resu

Diablo Immortal Review - Evil On The Go

There is little to question that Diablo Immortal is a big and richly produced Diablo entry. It looks great, it evolves the formula of action role-playing introduced in Diablo III and matches it acutely to the hardware it was originally designed for, and it strikes a good balance of making you feel powerful while also enticing you to continue hunting down better loot. In that sense, Diablo Immortal is just another good Diablo game, but it's also one that can't always be played with the same obsessive cadence as prior titles given the number of barriers that can routinely force some time away from it. The story takes place between Diablo II and III, with familiar faces popping up to provide some thin context for events that have transpired by the time you arrive in Tristram at the start of the last core title. Deckard Cain is back (why wouldn't he be?) and so is a new evil that is threatening to use shards of the same Worldstone to wreak havoc across the lands. Story convers

Teenage Mutant Ninja Turtles: Shredder's Revenge Review - Turtle Power!

Teenage Mutant Ninja Turtles: Shredder's Revenge is fueled by the power of nostalgia and (presumably) dozens upon dozens of slices of New York pizza. 1992's Turtles in Time is one of the most beloved Super Nintendo games of all time, arriving at a time when the Heroes in a Half-Shell were at the peak of their popularity. It's clear that the beat-'em-up connoisseurs at developer Tribute Games have a deep reverence for both that game and the Turtles of the late '80s and early '90s, because Shredder's Revenge is essentially a sequel 30 years in the making. It faithfully re-captures what made Turtles in Time such a cherished brawler, all while introducing a few new ideas to freshen up the classic 16-bit gameplay for a modern audience. If you're a fan of Turtles in Time, you'll feel right at home as soon as Shredder's Revenge begins. The opening cutscene sees the anthropomorphic brothers gathered around an old CRT TV watching a news report that's

Mario Strikers: Battle League Review

Mario Strikers: Battle League may be the most mechanically dense Mario sports game I've played. The latest Mushroom Kingdom spin on soccer looks to take the sport seriously, allowing you to juggle passes, tackle, dodge, and cancel moves as the situation demands, even before factoring in its uniquely silly Mario twists. That makes for a high skill ceiling that could conceivably give the game a long lifespan, but its potential is held back by the fact that there just isn't all that much to do. The mechanical complexity of the game is explained back-to-back-to-back in a dizzying set of tutorials. Rather than ease you in with a few basic lessons and then teach you some field skills and then progressively ramp up throughout practical games, Mario Strikers: Battle League asks if you'd like to do the tutorial, and then delivers you all of them in a row. Just as you're getting a handle on tackling and Hyper Shots, you start getting Expert-level lessons that teach advanced tech

The Quarry Review - Summer Scare Fest

What happens when you take a bunch of teenagers, strand them alone in the middle of the woods, and leave them with naught but a foreboding warning that's just begging to be ignored? "Nothing good," is the answer, but that's exactly why we're here. This is the devilishly appealing setup for The Quarry, Supermassive Games' spiritual successor to Until Dawn. After dabbling in shorter stories with The Dark Pictures Anthology series, The Quarry sees the studio return to its roots with a new 10-hour horror game that sticks closely to the well-received formula that made Until Dawn such a rousing success. After a mysterious and unsettling prologue, The Quarry's first act begins on the last day of summer camp. With all of the kids sent home, only the counselors and the camp's owner remain. He's anxious for everyone to leave as quickly as possible, which immediately throws up a few red flags, but when their minivan fails to start, the counselors are forced

Roller Champions Review - Keep Rollin', Rollin', Rollin'

Image
Roller Champions is an intriguing mixture of sports, strengthening the already-compelling baseline of roller derby by adding in elements of basketball and Mesoamerican ball game, ulama. This unique blend is a whole lot of fun, so it's a bit of a shame that it starts to feel so samey as quickly as it does. In Roller Champions, players compete as teams of three, skating in a circular rink. Both teams fight over possession of a ball and then make as many consecutive laps as possible with it in hand, before then tossing it through a hoop to score points. If your team manages a full lap before scoring, you earn a single point, while two or three laps net you three or five points, respectively. If at any point the other team manages to get the ball away from you, it breaks the streak and you'll have to fight to get the ball back in order to break your opponent's streak and begin scoring again. The first team to reach five points (or have the most points after seven minutes) win