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Showing posts from July, 2023

Venba Review - Tourist To Your Own Culture

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Venba is a game that has been on my radar since its announcement trailer was released in 2020. It comes from a mainly South Asian development team, with its aesthetics, character designs, and sound design drawing its inspiration from the culture to tell a story about a South Asian family trying to reclaim and archive their own underrepresented culture after immigrating to Canada. It is an incredibly ambitious title to pursue when many video games do not try to engage with having cultures or identities outside of the white/western represented. Venba is about trying to figure out your own identity (or sometimes lack thereof) in an all-new environment. This new environment is not kind or accommodating to people who are not considered white, and if you are underrepresented from a culture of color you are swayed and forced to assimilate, leaving what made you unique behind to survive this new place. The game starts off in 1988, when Venba and Paavalan, the two main characters, are arguin

Disney Illusion Island Review

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Among the best-remembered Disney games are Castle of Illusion and World of Illusion on the Genesis/Mega Drive. In an era when you could expect most Disney games to be of pretty good quality (with some outliers--I'm looking at you, Mickey Mousecapade and Fantasia), these two titles stood out for being solid platformers with fun mechanics that also integrated that trademark Disney whimsy and wonder into the mix. The developers of the cartoon-themed action platforming title Disney Illusion Island have said that it chose the word "Illusion" for its title because it conveys a sense of high-quality adventure based on those games' legacy. That's a pretty high bar to shoot for and there are a few major flaws that keep it just short of legendary greatness. But, in many ways, Illusion Island manages to hit the mark. The premise of Illusion Island sees Mickey, Minnie, Donald, and Goofy getting invited to an off-the-grid location for a charming summer picnic. This turns out

Remnant 2 Review - What The Dog Doing?

Remnant 2 is the kind of sequel that improves upon its predecessor in almost every facet. The third-person gunplay has been tightened up and refined, there's more color and variety to its diverse locales, and the various RPG elements and character progression have been greatly expanded upon, giving you more options to construct a unique build along with the incentive to delve into the game's near-limitless replayability. "Dark Souls with guns" was used as shorthand to describe Remnant: From the Ashes, and although that label wasn't wrong, it also wasn't representative of the full picture. The first game stood out amongst a bevy of other Souls-likes because of the ways it deviated from the formula, and Remnant 2 continues to build on those foundations with a more dynamic and robust action-adventure that only falters in a couple of areas. The first game wasn't without its flaws, either, an underbaked story chief among them. Unfortunately, Remnant 2 doesn

Pikmin 4 Review - Veggie Might

One of the most prominent apps on my phone is a simple to-do list app. I have a handful of recurring tasks every month or year, along with whatever I jot down as a reminder. It took me more than 20 hours with Pikmin 4 before I identified that the sensation it evoked was the same as that of completing my to-do list. Pikmin 4 is a game, sure, but it's also a sort of low-impact activity that gives you the same satisfaction of checking off a list of small, relatively simple tasks. That makes it pleasant to play, but that quality also makes it feel discordant when it briefly adds elements that provide a mild but noticeable degree of pressure--elements that make it more traditionally "game-like." On the whole, I think I prefer Pikmin the activity to Pikmin the game. Pikmin 4 is meant to be a welcoming entry point for first-timers. The effort to bring you into the world of Pikmin begins very literally, with a character creator that allows you to make your own Rescue Crew member

Viewfinder Review - One Perfect Shot

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Some of the most well-designed puzzle games are also some of the easiest to understand at a glance. Portal, for all its devious experiment rooms and conundrums within, is simple to break down and explain to new players, letting its depth reveal itself as you use its mechanics in increasingly complex ways. Baba is You is equally straightforward but can get wildly chaotic when you start truly experimenting with how far you can stretch its word-based combinations. Viewfinder neatly fits into their company. It's a short but engrossing puzzle game with a distinct and captivating central mechanic that is satisfyingly explored across a range of challenging puzzles, each of which left a grin on my face upon arriving at a solution. Viewfinder's core concept lets you take static, 2D images and project them into 3D space in the world around you. For example, a Polaroid shot of an otherwise unassuming staircase can be used to construct a new path to a higher platform once projected into t

Oxenfree 2: Lost Signals Review - Unnerving Static

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Oxenfree II: Lost Signals is quite creepy at times, using time loops, crackling radio static, and the occasional vengeful interdimensional ghost to keep you on your toes. Sure, there are moments of levity when the game's characters crack jokes or dabble in a little fun but, like its 2016 predecessor, this dialogue-driven graphic adventure game delights in its unsettling atmosphere. The best parts of the experience are drowned out in the dreadful static of Oxenfree II's unmemorable companion and irritating secondary antagonist, but navigating the game's growing sense of unease as you slowly uncover clues to a greater mystery is an engaging and chilling thrill. Taking place five years after the original game, Oxenfree II has you play as a new protagonist: Riley Poverly. Returning to her hometown of Camena--the part of the mainland closest to the first Oxenfree's Edwards Island--Riley is partnered with the town's resident handyman, Jacob Summers, and tasked to set up

Master Detective Archives: Rain Code Review - Blame It On The Rain

I have to hand it to the development staff of Rain Code: They are very skilled at completely upending your expectations from the get-go. I certainly expected to be shocked and surprised, given that these are the minds behind the beloved Danganronpa series--they know a thing or two about throwing players narrative curveballs out of nowhere--but even I wasn't expecting what happened after about 30 minutes of introduction. I wanted to put the Switch down and give a little "Well done!" clap. It's a bit of a shame, though, because after that , none of the other cases ever reach the same high, despite some great moments. That's Rain Code in a nutshell: It can't quite reach the greatness of what came before it. Rain Code begins with a young man waking up in some sort of storage room. All he can remember is that his name is Yuma Kokohead and he's got to catch a train that's headed to Kanai Ward--a corporate city cut off to most of the outside world, shrouded