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Showing posts from November, 2021

Halo Infinite Multiplayer Review In Progress - I Need A Weapon

I could spend all day talking about what makes Halo Infinite great but not necessarily superb, but, when you're in the thick of it, the faults that create that distinction are hard to notice because it's just really fun. While playing, I found myself giggling with murderous glee after successfully wiping an enemy team all on my own; laughing as I nonchalantly chucked a fusion coil and accidentally splattered an unseen player; and roaring support for an ally as they successfully held the line long enough for our team to secure an objective and snatch victory from the jaws of defeat. The experience of playing Halo Infinite is joyful, and what more can you ask for when it comes to a free-to-play online multiplayer shooter? But, to reiterate, Halo Infinite isn't without its flaws. Most notably, its challenge-based progression system feels unrewarding and keeps the game's coolest-looking cosmetics locked behind dozens of hours of an unfulfilling grind. But 343 Industries ...

Sherlock Holmes: Chapter One Review - Murder In The Mediterranean

The cobblestone streets of Victorian London are as synonymous with Sherlock Holmes as his trusty sidekick Dr. Watson, particularly as they pertain to developer Frogwares’ long-running game series. The Ukrainian studio's latest entry, Sherlock Holmes: Chapter One, ditches both the dreary, smog-filled setting, and the good doctor, by presenting an origin story for the titular sleuth. It's a bold move that unshackles Chapter One from many of the familiar conventions of Arthur Conan Doyle's novels, allowing for some surprising and frankly absurd moments as you try to uncover the truth behind Sherlock's troubled childhood. The fictional Mediterranean island of Cordona provides the new sun-swept backdrop for Sherlock's not-so-humble beginnings as a near-superpowered detective. The Londoner has returned to his idyllic childhood home to visit his mother's grave, but he soon learns that there may have been more to her death than he was initially told. This sets in motio...

Grand Theft Auto The Trilogy: Definitive Edition Review – Wasted

There is a strong argument to be made that Grand Theft Auto III, Vice City, and San Andreas are the three most influential games of the 21st century. You can see their DNA floating around just about every open-world title made since and pretty much anyone making in-engine cutscenes owes a debt to Rockstar going fully Hollywood early on. There is an entire generation whose only exposure to various genres of music come from the soundtracks of these three games. Naturally, parts of them have aged better than others, but in the context of the early-to-mid 2000s, these games broke serious ground. These are all facts set in stone by this point, of course. But it's worth seeing it all written down one more time so it's abundantly clear just how utterly bewildering it is that Rockstar let GTA III, Vice City, and San Andreas get as absolutely mangled as they have been with these so-called Definitive Editions. Somehow, the studio that was so meticulous about making sure the poop leaving...

Pokemon Brilliant Diamond / Shining Pearl Review-In-Progress

Even in the context of a series that regularly receives criticism for feeling formulaic, Pokemon Brilliant Diamond and Shining Pearl are particularly familiar. As remakes of the fourth-gen titles Diamond and Pearl, these are homages to an era of Pokemon when the series was just starting to settle into a comfortable niche. Not only that, but these are extremely faithful remakes, right down to the visual style and classic combat mechanics. That makes the experience feel downright homey, if not a little deja vu-inducing. Diamond and Pearl, and therefore Brilliant Diamond and Shining Pearl, are from a simpler era of Pokemon, before full 3D became the norm. Instead, they harkened back to the series' roots as an overhead, sprite-based RPG. There would be clear delineation between a grass "tile" and a town "tile" and you would move from one to another as if on a checkerboard. You can see some of those roots at work in the remakes too. While your character has a full r...

Inscryption Review - House of Cards

Inscryption is an outstanding deck-building card game--until it isn't. At around the halfway mark, the compelling, run-based structure of its core card battles and the intriguingly sinister atmosphere both transform into less interesting versions of themselves. In a sense, Inscryption falls victim to its own hype. So strong are its opening moves that you can't shake the disappointment that much of what follows is merely quite good. The basics don't change. Throughout, Inscryption pits you against AI opponents in a series of card battles. Individual cards have attack and defense ratings and, often, a special ability. You play them, one at a time, into a slot on your row of the arena. Each turn, your played cards will either attack the opponent's played cards or, if the slot opposite is empty, land a direct hit on the opponent themselves, scoring for each point of damage inflicted. Battles are resolved when you or your opponent gain a five-point advantage in damage over...

Bright Memory: Infinite Review - Finite Would Be More Appropriate

Beginning a review with a history lesson is usually a bit of a faux pas, but in this case it's integral to understanding what exactly Bright Memory: Infinite is. The original game--simply titled Bright Memory--gained some traction when it launched on Steam Early Access in 2019 for having flashy visuals that rivaled triple-A games in graphical fidelity, despite the fact that it was the work of a single developer. Zeng Xiancheng created Bright Memory in their spare time, and considering what a huge undertaking that is, it wasn't too surprising when the game clocked in at around 40 minutes in length. A sequel was due to follow, but these plans were scrapped when Xiancheng opted instead to remake the original game and expand on both its gameplay and story. That's where Bright Memory: Infinite comes in, and it's a vastly different game from the 2019 original. Only tangential elements like character and organization names remain; the rest may as well be an entirely new proje...

Battlefield 2042 Review-In-Progress — Character Development

Sometimes, everything in Battlefield 2042 just clicks. Playing the new Hazard Zone mode, my squad entered the frightfully dangerous shipping yard on Manifest, a map defined by a big port. The stacks of shipping containers lining the sides of the area can create a lethal bottleneck, and as we approached the objective ahead, we spotted another squad converging on the location as well. As the recon fighter Mackay, I pulled out my Batman-like grapple gun and zipped up to the top of the container stack--which suddenly turned the cover-less kill zone of an alley into a perfect ambush location. One of my teammates threw down deployable cover for the group below, giving them a good spot to avoid incoming fire where none previously existed. While my squad on the ground distracted the enemies, I crawled to the edge of the container above them and started picking the enemy squad off. Another teammate deployed a scanner that let them see nearby enemies through walls, putting a stop to the last o...

Age Of Empires IV Review - Resistance Is Feudal

There's a unique feeling of satisfaction that Age of Empires games have excelled at delivering over the years. That wonderfully fulfilling moment of seeing your strategy succeed at littering the battlefield with an entire army of deceased knights and peasants, all your hard work, micro-management, and scheming paying off as your forces march off to burn down the nearest town center. Age of Empires II mastered that triumphant moment of careful planning and unleashing a well-balanced army on your opponent, and it's that timeless feeling that Age of Empires IV seeks to capture while paying homage to its past. While it does succeed at evoking nostalgic memories of unloading a heavily-armored Persian pachyderm war machine deep in the heart of enemy territory, Age of Empires IV doesn't make much of an effort to venture out of its comfort zone either. It's confident but familiar, relying on what works without blazing a new trail in the strategy genre. Relic Entertainment an...

Call Of Duty: Vanguard Review — Personnel Problems

Call of Duty games can sometimes contradict themselves. The franchise dictates that each new game has a specific feel--things like quick kill times and consistent approaches to movement and weapons, and campaigns that mix a large sense of scale with an individual intensity of battle. Call of Duty: Vanguard maintains all of these things, but it also strains under the formula. There are times when Call of Duty's underlying elements seem to hold it back, like in its single-player campaign. Other times, like with some of its multiplayer offerings, it takes useful steps forward in unifying ideas that push the series forward, albeit incrementally. Overall, though, the Call of Duty formula makes Vanguard feel uneven. It climbs to some excellent heights, but stumbles often along the way. Vanguard returns to World War II but takes a fictionalized, exaggerated approach to the conflict. It puts you in the shoes of four veteran heroes as they come together to form the first modern special f...

Shin Megami Tensei V Review - The End of The World As We Know It (And I Feel Fine)

Everybody has their bad days. One moment you're walking home from school, and the next thing you know, the class jackass has dragged you and your friends into the Biblical apocalypse while trying to create the next hit viral video. And then you wind up sharing a body with a supernatural warrior, trying to survive among the demonic forces roaming a ruined Tokyo long enough to figure out what the hell is going on. At least, that's how things go in the world of Shin Megami Tensei V, the latest numbered incarnation in Atlus's long-running RPG series where, once again, Tokyo has found itself at the epicenter of a global demonic apocalypse. Naturally, you're the person who can change the fate of humans and demons alike. Will you fight with the forces of Heaven to spread holy Law across the land, embrace the might and freedom of the forces of Chaos, or walk a neutral path? No matter what choices you make, your journey won't be an easy one--but it will be very rewarding. ...

Forza Horizon 5 Review - It's About Four-Wheeled Family

For all the luxury cars that Forza Horizon 5 has to offer, the one I kept coming back to was an old Volkswagen Beetle, lovingly called a "Vocha" by the Mexican locals. It was a reward for a lengthy string of challenges, all taking liberties with what the recognizable but otherwise unremarkable car could be with the right love and care. More than that, it became a special car because of what it meant to one of the main characters in Forza Horizon 5's more personal story missions, letting her recount a love of racing that stemmed from her grandfather's adventures with this very vehicle. This single chapter encapsulates not only why the Horizon series has endured, but how developer Playground Games keeps thoughtfully iterating on it. It's not just about the familiar high-octane racing, it's also about the stories that people and their cars can tell, and what it means to those who continue that legacy. These moments accentuate a more personal campaign that gives ...

Riders Republic Review - National Lark

Variety is Riders Republic's strength, not just in terms of the multitude of extreme sports on offer, but also in the sheer breadth and diversity of its environments. One minute you might be shredding down the treacherous slopes near Grand Teton national park's highest peak, while in the next you're paragliding above a 1,000ft tall rock formation as Les Ukuleles Girls' horrid cover of "Gangsta's Paradise" provides the soundtrack. There's so much to see and do, and no one would blame you for recoiling at the sight of another massive open-world Ubisoft game featuring a sprawling map littered with dozens and dozens of icons. Yet Riders Republic never feels as overwhelming as other open-world games. It's not quite as chill as Steep--developer Ubisoft Annecy's previous game--but it has a similarly hands-off style that rewards you for playing how you want to. Whether that means challenging yourself, only partaking in certain events, or anything else...

Voice Of Cards: The Isle Dragon Roars Review - Cards Against Humanity

Yoko Taro is a weirdo. Don't just take my word for it--the man himself has said as much with game development presentations on making " weird games for weird people "--and there's a certain level of subversion and existential terror that permeates everything he touches. This is certainly the case with Voice of Cards: The Isle Dragon Roars, a somewhat surprising game to make after the smash-hit success that was Nier: Automata. But this is Yoko Taro, and this choice is itself a subversion. Voice of Cards: The Isle Dragon Roars takes the writer-director's signature style and adapts it for a role-playing game that retains just enough classic role-playing elements to keep it approachable. Taro is listed as creative director in Voice of Cards' credits, and though he actually isn't listed as the game director--suggesting he may have taken a less hands-on approach to its creation--its narrative beats and visual style certainly have his influence all over them. Yo...

Unpacking Review - The Things We Carry

Unpacking gave me the key to remembrance, unlocking corners of my mind where small memories that have subconsciously shaped me are tucked away. One Christmas I gave both my grandmothers tiny ceramic angel bells with "Grandma" etched in blue ink. They probably cost five bucks each, purchased with my hard-earned allowance. These fell firmly into the category of sentimental and arguably tacky gifts that kids often give to parents and grandparents. They were nothing special then, but they are right above me on my desk shelf as I write this. When each of my grandmothers died--a decade apart--we found those insignificant angel bells prominently displayed in their homes. They went back to me as a keepsake, a reminder that even the smallest gestures of love can mean something big in time. Those angel bells, with progressively fading lettering, have been gently wrapped and kept safe throughout five moves. And no matter where I call home, the angels are next to each other, just a glan...