Project Warlock Review - Wizard's First Doom
Before you're even 100% certain of what you're doing or who you are in Project Warlock , you're put in a room with a magical throwing knife, a staff that shoots lightning, and a couple of pissed-off spiders who aren't there to thank you for playing their game. Within 10 seconds of starting, I'm back in high school, in 1998, installing any old creaky Doom WAD a friend tells me about over AIM for the hell of it, without a single blessed clue what needs doing except that anything that isn't me must die. That's really the main draw of Project Warlock, a game that wears its '90s FPS inspirations loudly and proudly. Despite a few interstitial cards between areas, there's no deep story or motivation or pageantry to be found here. It's just you and your arsenal of magical and military weaponry vs the supernatural hordes. At any given moment, it's paying deep homage to Doom, Wolfenstein 3D, Heretic, Quake, Duke Nukem--the list goes on. The question, ...