Windjammers 2 Review - Spin To Win
The competitive disc-flinging of Windjammers is uniquely appealing. I've long heard of its majesty from the anime/alt-fighting game community (and particular game media figures). and a few heated sessions of high-speed dashing, tossing, and lobbing was all it took to be won over. Over the decades, this once-obscure arcade game has gained a reputation and a devoted competitive scene. And now, almost 30 years after the original game's debut, Windjammers 2 has emerged to show why old and new players alike should explode with excitement over the prospect of throwing a virtual frisbee.
The core concepts of Windjammers 2 are the same as its much-loved predecessor: Take the basics of Pong (throw the disc into an opponent’s goal space to win as they attempt to block and launch it back), add an international cast of characters with unique abilities, throw in a bunch of offensive and defensive options, then toss them all in one of several varied arenas to fight in the most intense, high-powered disc-tossing competition you've ever seen. The combination of skills, quick reactions, mind games, and clever movement make for a fast-paced experience with a broad appeal and surprisingly high skill ceiling.
It's not all the same as before, however. Windjammers 2 adds four new selectable characters to the cast, ranging from the super-speedy Jao Raposa to the hulking disc-chucking powerhouse Max Hurricane. Each character comes with unique super shots to dazzle and confuse opponents. New offensive and defensive maneuvers have been added, such as a button that immediately smashes a disc back at the opponent at high speed, and the ability to jump, intercept, and counter-throw a high-flying lobbed disc. These skills, combined with the unique characteristics and special attacks of each character, add a satisfying new layer of competitive depth and strategy to an already intense competitive game.
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