Ghostbusters: Spirits Unleashed Review - Into The Ether
If Illfonic Entertainment set out to make an authentic Ghostbusters experience, it's done so in Ghostbusters: Spirits Unleashed. The game's look, sound, and feel is true-to-form, right down to the voices of Dan Aykroyd and Ernie Hudson as Ray Stantz and Winston Zeddemore, respectively. Manning a proton pack and PKE meter for the first time in order to track and trap ghosts is a shot of ectoplasmic adrenaline. As a video game, however, it falls into a devious trap of its own, one where excitement hastily shifts to monotonous repetition. Spirits Unleashed captures the Ghostbusters feeling well, but that authenticity belies a shallow, repetitive game that quickly wears out its welcome.
Spirits Unleashed puts you in the shoes of a new Ghostbusters recruit, a nameless grunt sent in to deal with the paranormal hauntings in New York City. The repurposed firehouse from the Ghostbusters franchise serves as your base of operations, and it features a workbench for upgrading gear, lockers to customize your Ghostbuster, and a training area to work out the kinks. Across the alley from the firehouse is an oddities shop run by Ray Stantz himself, where you can talk to the Dan Aykroyd-voiced character about the current goings-on.
The core gameplay loop is an asymmetrical multiplayer experience, where four Ghostbusters take on a single ghost; the Busters must trap the ghost with no chance of escape, while the Ghost must evade capture and scare NPCs through noise and possession in order to fill a "haunt meter." The ghost has three rifts that act as respawn points at its disposal, and when all three are destroyed, the ghost's next trip into a trap will mark victory for the Busters.
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